Head of Department: Mr. N. Ford
Up to date Intel Nuc Computers specifically for Computing & ICT students. Software and resources supporting a range of Computing Disciplines from Games Programming (Unity, GameMaker), AI and Drone Development, AR/VR App Development, Software and App Development (Visual Studio 2012) to software packages including Photoshop, Macromedia, Office.
Why study this course?
Studying Computer Science will provide an opportunity to study a range of courses in the computing sector and overlapping into a vast range of industry sectors, ranging from Programming, Networks, Forensic Science, Data Handling, Websites, Graphics Design, CAD/CAM, Security and Communication.
Aims of the course
To produce programmers equipped with an understanding of:
• fundamental computational concepts underlying most programming languages
• a range of problem solving techniques using computers
• the role of programming within the overall software development process
• attitudes and working practices appropriate for a professional people going into industry
Students undertake three units during the A Level Computer Science course, two theory units and a practical based unit.
The characteristics of contemporary processors, input, output and storage devices
Software and software development
Data types, data structures and algorithms
Legal, moral, cultural and ethical issues
Elements of computational thinking
Programming and problem solving
Pattern recognition, abstraction and decomposition
Algorithm design and efficiency
Design and develop a solution to a problem of their own choosing.
Students are open to create an app, software package or an executable program that will solve a real world problem.
They will communicate with a real end user to ensure specific criteria is met.
How am I assessed?
Written examination (Component 1) (40%)
Written examination (Component 2) (40%)
Individual Project (Component 3) (20%)